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Stix City (Prototype Pre-1.4a)
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Devlog
Prototype Pre-1.4a
May 12, 2021
by
StixES
It's been a minute. I wasn't really planning on ignoring this for so long, but life and school has been really getting in the way. I decided to give a little update on what I made before I took my bre...
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Prototype 1.3a
December 26, 2020
by
StixES
A bit of a more substantial update than usual. I'm trying to have updates be a bit more bigger than usual. I was gonna do a bit more before uploading this, but I figured it's been long enough since th...
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YouTube channel
December 07, 2020
by
StixES
I made a YouTube channel to showcase different things in the game. There's nothing much to showcase at the moment, but it'll be used for future purposes. https://www.youtube.com/channel/UCGLQc9LFNJ3BE...
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Prototype 1.2a (NEW NAME AGAIN)
December 07, 2020
by
StixES
Oh boy, this game is still somehow not dead! I've decided to rename it (again) and hopefully it's finalized. Stix City is now the new name. That will be the name of the city you explore: Stix. Anyway...
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Prototype 1.1e
September 15, 2020
by
StixES
In this version: - The dummy has health and you can punch it to death. - Greyed out "main menu" because you can't do a new game when you already started one. The solution I used in GM1 doesn't seem to...
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Prototype 1.1d
September 05, 2020
by
StixES
In this version: - "Charge" attacks work now. They don't do anything at the moment since I haven't determined hit points and all that. - You can "punch" the dummy (the punches have hitboxes). The dumm...
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Prototype 1.1c
August 21, 2020
by
StixES
In this version: - Three-hit combo punching. There is also a meter that slowly fills when you hold down the attack button. Doesn't actually work correctly at the moment. - Fixed some sound bugs and ot...
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Prototype 1.1b
August 15, 2020
by
StixES
In this version: - Walking animations for combat - A "punching bag" that will eventually be able to take damage and get hurt - There is a punching animation. I plan on making a combo system, and a "h...
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Prototype 1.1a
August 08, 2020
by
StixES
Another small-ish update. I got everything moved over to GM2 and (hopefully) fixed all the issues that came from it. I added a "combat test" room which can be found in the test room. It takes you to a...
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Prototype 1.0a (New name!)
July 02, 2020
by
StixES
Sorry for the long wait. I've actually been working on this version for quite some time and didn't want to upload it until I finished a lot of things. Some life events happened and I kinda fell out of...
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Prototype 0.7b
February 11, 2020
by
StixES
Oh boy that was a long wait. Life has been getting in the way recently, but it hasn't stopped me from working on this. I've been hacking away at this little by little. I've managed to make a large pr...
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Prototype 0.7a
December 15, 2019
by
StixES
I was originally not going to post an update until I finished the first part of the map, but it's been a while and wanted to give a small taste on what I've been doing. My goal is to finish the first...
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Prototype 0.6e
December 05, 2019
by
StixES
Phew this took a little while. I had to change a lot of the code and test out removing things from the inventory. This is the last small update I wanted to make before starting on the main map of the...
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Prototype 0.6d
November 26, 2019
by
StixES
Another small update just to fix up some things. There will be at least one more update to finalize some things, and then I'm going to start working on the main map as well as a main menu. In this ver...
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Prototype 0.6c
November 23, 2019
by
StixES
In this version: - Created sprites for riding the skateboard - Slightly faster skating speed - Can only spawn in one skateboard now, but you can still spawn in as many chocolate bars as you want - Min...
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Prototype 0.6b
November 18, 2019
by
StixES
In this version: - Fixed inventory bugs. Turns out I was just over-complicating the code. It should be working perfectly fine now. - Made the sprite a little less blurry when moving diagonally. Future...
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Prototype 0.6a
November 14, 2019
by
StixES
Kind of a small update, but I wanted to release something since it's been a while. This update introduces the (unfinished and buggy) inventory system. There's some bugs in it that I can't seem to figu...
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Prototype 0.5a
November 03, 2019
by
StixES
In this version: - Created a stats page. At the moment, there is Charm, Strength, Intelligence, Karma, and Net Worth. I do have more ideas that may or may not be put onto the stats page. - Created an...
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Version 0.4a
October 31, 2019
by
StixES
Big update here. Get ready. I have a few more things I need to add and test out, but I should start creating the main map for the game very soon. In this version: - Walking and running sounds. Sounds...
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Version 0.3c
October 28, 2019
by
StixES
Very small update. I got a lot of school work going on right now but the next update should be bigger. In this version: - Nothing :( Bug Fixes: - Fixed the sprite animations being weird when opening u...
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Version 0.3b
October 26, 2019
by
StixES
This will probably be the last update for a couple of days while I focus on school stuff. In this version: - Improved collision and movement system thanks to https://www.yoyogames.com/blog/432/buttery...
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Version 0.3a
October 25, 2019
by
StixES
In this version: - Save and Load system. I used the built-in save and load system that Game Maker has and it seems to work fine. I'll consider changing the system to something more advanced once there...
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Version 0.2c
October 24, 2019
by
StixES
I'm going to be pretty busy this week, so updates are going to be coming out slower. In this version: - You can now walk around freely (or technically just in 8 directions). Sprites are a little blurr...
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Version 0.2b
October 23, 2019
by
StixES
In this version: - Changed test room to be more clean. - Changed HP bar design. Added placeholder sprites on the HP bar to that changes depending on how much health you have. - Max HP changed from 100...
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Version 0.2a
October 22, 2019
by
StixES
In this version: - Slightly increased walking and running speed - Changed walking and running animations - Added a health bar. Can test out taking damage and restoring health. Every time you take dama...
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Version 0.1a
October 21, 2019
by
StixES
#Version 0.1a
Version 0.1a: First version of the game. This was kind of a test to see what I can do with the drag and drop system, since that's all I really know how to do. Maybe I will learn how to code since it m...
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